On entry to the Palace, this is IC knowledge for your character.
✧ Characters are here to retrieve Wei Wuxian’s fading Shadow from where it’s trapped and heal it. If they don’t, he will disappear completely.
✧ To unlock the door to the Shadow, they need to regain the Palace’s two Treasures.
✧ This Palace is dangerous in myriad ways, and Wei Wuxian’s Shadow is too weak to help them if they get into trouble. It is possible to die, get possessed, or fall victim to curses and status effects here.
✧ Canon and Reverie-earned powers are on, and characters have any items they were carrying on their person when they entered.
✧ Every person who enters the Palace also gains two key abilities automatically, ORTHODOXY and HERESY. These take the form of two magical arrays branded into your characters' palms (Orthodoxy on the left, Heresy on the right). They are meant to be used on objects and memories of your choice in the Palace, and can be used anywhere here while you have them. Use them by touching what you want to affect and projecting intent – whether it’s specific or general, you have to be willing something to happen when you use one of these abilities, or it won’t work.
Both key abilities are unlimited but must be used with care, and the changes they create are not always predictable. You also cannot clear the Palace without using them.
[THE ESSENTIALS]
✧ Characters are here to retrieve Wei Wuxian’s fading Shadow from where it’s trapped and heal it. If they don’t, he will disappear completely.
✧ To unlock the door to the Shadow, they need to regain the Palace’s two Treasures.
✧ This Palace is dangerous in myriad ways, and Wei Wuxian’s Shadow is too weak to help them if they get into trouble. It is possible to die, get possessed, or fall victim to curses and status effects here.
✧ Canon and Reverie-earned powers are on, and characters have any items they were carrying on their person when they entered.
✧ Every person who enters the Palace also gains two key abilities automatically, ORTHODOXY and HERESY. These take the form of two magical arrays branded into your characters' palms (Orthodoxy on the left, Heresy on the right). They are meant to be used on objects and memories of your choice in the Palace, and can be used anywhere here while you have them. Use them by touching what you want to affect and projecting intent – whether it’s specific or general, you have to be willing something to happen when you use one of these abilities, or it won’t work.
Both key abilities are unlimited but must be used with care, and the changes they create are not always predictable. You also cannot clear the Palace without using them.